CodeCrest Market is a dynamic sell system for FiveM with changing market prices, configurable sellers, category-based trading, and a lightweight economy system.
It is made for servers that want item selling to feel more alive instead of using static fixed prices everywhere.
Features
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Dynamic market prices
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Seller-based item trading
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Category-based sell restrictions
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Configurable price limits
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Item volatility system
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Automatic market updates
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Multiple seller types
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Configurable payout methods
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Market trend data storage
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Built-in anti-spam cooldown
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Server-side price validation
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Server-side item checks
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Multi-framework support
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Multi-inventory support
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Multi-notify support
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Multi-interaction support
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English and German language support
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Ready for sale with bridge structure
Supported Systems
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Frameworks: QBCore, ESX, Standalone, Custom
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Inventory: QB, ox_inventory, QS, ESX, Custom
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Notify: QB, ox_lib, ESX, okok, Custom
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Interaction: qb-target, ox_target, marker, Custom
How it works
Players can sell items to different buyers.
Each item has its own base price, minimum price, maximum price, category, and volatility value.
This allows the market to move over time while still staying inside your configured limits.
You can use the system for:
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Pawn shops
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Material traders
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Food buyers
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Hunting or fishing buyers
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Black market dealers
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General economy balancing
Configuration
Accessible files include:
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config.lua
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README.md
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locales/en.lua
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locales/de.lua
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bridge/client.lua
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bridge/server.lua
You can configure:
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Framework
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Inventory
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Notify
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Interaction
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Item prices
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Min and max values
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Volatility
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Categories
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Seller locations
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Seller peds
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Multipliers
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Payout types
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Image paths
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Update interval
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Marker settings
Security
Included protection:
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Server-side sell validation
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Server-side item removal
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Server-side payout logic
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Cooldown against spam selling
Requirements
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No strict framework lock
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Optional target system if you do not want marker interaction